Or more importantly, should you be your child’s Facebook friend? I know parents who’ve allowed their kids to be on social networking sites, as long as they can be friends (and oversee activity). I also know parents who have not made this requirement. Certainly, the decision should be based on the individual child–age, proven judgment, etc. And every parent has a different comfort level with social networking.
I do feel strongly, though, that if your child is on Facebook (or any social networking site), you should be too. There’s no excuse …
Read what the professionals who deal with screens every day say about issues like limiting screen time, safety, and game development.
Sometimes the child’s perspectives is lost in the discussion. Here children share their thoughts on electronics.
I have never given much consideration to children’s screen names and safety (except when my tween requested IM privileges with “CandyMan” — who, luckily, turned out to be a female fifth-grade friend and not the predator I’d conjured). So, I was all ears when a local Internet expert offered three great guidelines for safe screen names for kids:
1. Never use a name that indicates whether the child is a boy or girl. Obviously, this includes the child’s actual name.
2. Never use numbers in a screen name that could indicate age. …
OK, I’ll admit it: As a parent, I get tired of saying no. That’s why I gravitate to plans or programs to help kids limit the length of time they spend in the front of the TV or on the computer, rather than the endless nagging: ”You’ve already used your TV time. (And this time I mean it.)” Here are some tricks that kids often find more palatable than a more straightforward “two hours per day” mandate.
[ Read the full story » ]This morning I added another item to my growing “technology happy list:” Now kids can give to a worthy cause by playing online games. I’m always looking for ways to help my kids see how important it is to look beyond themselves, and I love that this ties together kids’ passion for games with doing good. An excerpt from The Leukemia and Lymphoma Society newsletter explains how Pledgeplay came about:
Taylor Carol, of Dana Point, CA, was a typical 11-year-old boy, into sports and video games. But when he got hit by a pitch during …
I totally agree with Hank Williams’ thought here that the fun factor in Apple products relates to what’s missing in education these days.
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